4 July 2026
This summer, write with Loreline Writer
Here is a look back at the past few months of progress, and in particular the arrival of Loreline Writer to write offline with ease.
After the language, a standalone editor
At the beginning of 2026, the first public version of the Loreline language was announced. At that point, you had to use either the online Playground or the Visual Studio Code extension to get auto-completion and syntax highlighting for the language. Those were also the only two options to play an interactive preview of what you write.
Now, after several months of work on the subject, it has become even easier with the Loreline Writer application. No need for Visual Studio Code, no need to put on a programmer's hat to tell an interactive story. This application is made specifically so that anyone can write Loreline, in the simplest and most accessible way possible!
If you were hesitating to try Loreline, this might be the moment to give it a chance, by downloading Loreline Writer and trying to write something!
You can now export your stories to HTML
On top of letting you write and test your stories, Loreline Writer lets you export them as an HTML file. That file can be sent to the people around you, then opened in any standard web browser.
This HTML export is fairly basic for now, but it will be enriched and improved in the future.
And some news for localization too
From the very start, Loreline was designed to make translation easier, and its system has been improved: the localization guide, updated for the occasion, explains how the XLIFF, PO, and CSV formats can be used to translate Loreline stories.
These formats are also recognized by Loreline Writer: you can test your translations directly from the application.
Little by little, the bird builds its nest
A little visibility boost
Over the past few weeks, activity around Loreline has picked up a little. Loreline showed up on the Hacker News front page, giving it a notable visibility boost. Feedback has been broadly encouraging, and the number of issues reported on GitHub has gone up, not because there are more problems than before, but because more and more people are trying Loreline, and that is very good news!
Small projects built on Loreline are surfacing
On the Discord of the French-speaking Fiction Interactive community, a few people are experimenting with Loreline:
- ColdEmber is making a Citizen Sleeper-like with Loreline and its Godot extension.
Follow their game in development, Paradox Tower
- bussiere is using the Java/JVM version of Loreline to build a small visual novel engine that runs on desktop and Android.
The assets used for this visual novel engine can be found on Itch.io: https://ansimuz.itch.io/, https://cobralad.itch.io/fantasy-portraits-32x32
What's next?
Loreline will keep moving forward. I remain very attentive to usage feedback, which is invaluable for steering the tool in the right direction.
Some feedback, in particular the discussion on intfiction.org, helps me weigh priorities for the improvements to come.
Thanks to its architecture written in Haxe, the language can be improved easily, and this across every supported platform, by modifying a single codebase that benefits all targets.
The next language feature update will notably include support for parameterizable beats that take arguments (for example beat OrderCoffee(dayOfWeek)). This is a very useful feature for modularizing stories and reusing beats with different parameters.
That's all for now...
...but it's already quite a lot, and with that, until I have more news to share, I wish you a nice summer 🌱